Tuesday, August 31, 2010

Avilo's Terran Ghostmech Build (TvP)

Avilo's Ghost Mech + (1/1/1) Raven opening- Guide for Terrans that wants to fist smash Protosses in the face

All right, I feel that I have fine tuned ghost mech to the point where
a) it is viable itself as a standard tvp strategy
b) you will be able to have a unit composition all game long that works vs all Protoss unit compositions
c) the strategy is here for the long haul. yep, it has been effective since beta started and will continue to be
d) i've used it against very good players, so it is not just me bullshitting out a theorycraft, but putting it into practice
e) I can add +50 to my ego (^_^) and at the same time make all T stand a better chance vs the Protoss all-in invasion.

The full guide and discussion thread can be found here

pew pew!

Sc2 Magic Box

Here's a nice trick for those who may not already know.
Definitely good for zerg players and a good trick to know for all races and general sc2 mechanics

The Magic Box

Monday, August 30, 2010

kcdc's PvT Fast Expand Build

Apparently, a lot of P players struggle w/ PvT.  Sure, T units seem to be a little bit more efficient with stim, medivacs and tanks, storm not being what it was in SC:BW, and collosi getting rocked by vikings. But with this build, you can keep a base advantage throughout the game and use your mobility advantage to prevent T from building up the critical mass of tanks he needs to finish you. 

The full link to the thread with this guide and discussion can be found Here

pew pew!

Sunday, August 29, 2010

iEchoic's 1/1/2 Hellion Drop TvP

Starcraft 2 Terran Hellion Drop by iEchoic

 I'll start off by saying that I didn't invent most of the components of this build. I didn't invent 1/1/1 (or 1/1/2), and I did not invent 2starport play. However, I was dissatisfied with the rax/fact/rax/starport/starport opening as I felt the extra building time for the rax and gas wasted on marauder-based bio kept the build from being efficient. I began making a build to increase the efficiency of the two-starport core which is extremely versatile and difficult to counter in TvP. 

This build is an optimization and stylistic change to the 2-starport play which is becoming increasingly popular. I've been running this build for 3-4 days at ~1000 diamond level and have had a ton of success with it. I feel that it is more powerful and more versatile than most 2port play. 

Link to the full strat/build order can be found Here

pew pew!

Thanks for all the support from people for my first blog
Love the comments, keep them coming

These are some cool blogs i found recently, make sure to check them out and see what's up!

More sc2 build orders coming soon too
stay tuned

Saturday, August 28, 2010

More sc2 build orders

PVP 10/10 gate strategy

    I know what you're thinking. "This guy's actually going to write a guide on 2 gate? lol" Of course, 2 gate is one of the most basic build that any babytoss will use. However, how well can you execute it? First of all, I want to say: 2 gate works. I'm a 500+ diamond protoss player, and 10/10 gate rarely fail me. For those who make "OMG YOU'LL NEVER BE BETTER IF YOU CHEESE" comment, probably while furiously making love to your giant ego, I say fine. Whatever you say, 2 gate is a strong, easy, fun build that's great for both beginners and experts(yes I said it) It WILL help you get better if you learn how to execute this build correctly. Of course, there's a lot of variation on the 2 gate build - but I'm going to talk about my favorite variation - 10/10 gate super aggression.

Link to the full thread can be found Here

Starcraft 2 build orders

Here's a few starcraft 2 build orders for shits n giggles

5 Roach Rush (5RR)

Looking into other early options for zerg, I've come up with a very good opening against both terran and protoss: the 5 roach rush! It's capable of breaking into your opponents' base early on without going all-in. If it fails, one injection-round of drones and you're usually leading in the worker count.

Banelings are great, but way too expensive to use every game. Taking down a supply depot or pylon costs 250/125, and you have to have fighting units on top of that! With the 5RR, the roaches pull double duty by destroying the depot/pylon and still being around after it's gone. Not to mention they are fantastic against early zealots/marines.

Link to the full thread Here

Pew pew!
anyone who play starcraft 2 will appreciate these
so this being my first blog i don't know what to write about
is this what a blog is?
am i doing this right?

i found a site today called youtube
it has all these videos of people doing stuff on it
it's crazy... you should check it out
Football is coming soon
Who else is excited

cool blogs to check out

This be a list of other cool blogs I follow and hit up daily
I suggest you all do the same!

leave me a comment if you have a cool blog too and want to be included in the list!